2025-08-01 18:03 CEST

spring: develop 9cb5785a Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
trepan trepan develop 2006-09-09 15:49:20 develop 261afe33
Changeset * Made the command queue and map indicator rendering configurable:
  - settings are loaded from "cmdcolors.txt"
  - sane defaults are used if "cmdcolors.txt" is not available, and
    for any parameters not specified by the file
  - colors are assigned to commands in a floating point RGBA format
  - separate blending modes can be assigned to the command queue
    rendering and the indicators for the highlighted units
  - blending specification is done via standard OpenGL src and dst labels
  - a new command queue rendering mode was added (useColorRestarts). It
    resets the color at the beginning of every line to show its direction
  - the reset color used for useColorRestarts can be explicitly assigned,
    or be based on the command color (with a scaling term for the alpha value)
* Fixed the loss of blending state in BuilderCAI and GuiHandler
  


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2125 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
add - rts/Game/UI/CommandColors.cpp Diff ] File ]
add - rts/Game/UI/CommandColors.h Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
add - rts/Sim/Units/CommandAI/LineDrawer.cpp Diff ] File ]
add - rts/Sim/Units/CommandAI/LineDrawer.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]