2025-08-07 18:01 CEST

spring: develop b2ceff39 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
tvo tvo develop 2006-10-01 15:59:58 develop 94a0b485
Changeset * Fix stupid typo in my previous commit causing patrol&fight on builders to be broken (|| instead of &&)
* Clean up the ReturnFight patch by ILMTitan, basically I also implemented his uncommitted patch (mantis 0000291)
  from scratch while I was at it:
  - Units now keep to their patrol/fight path instead of swarming out over the entire map to e.g. reclaim a bunch of trees.
  - The return fire command now returns unit to the closest point on their original path instead of their current pos.
  - Using fight or patrol doesn't result in a long trail of return fight commands anymore, instead there's only one
    return fight command that's being overwritten.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2331 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
mod - rts/System/myMath.cpp Diff ] File ]
mod - rts/System/myMath.h Diff ] File ]