spring: develop b2ceff39 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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tvo | tvo | develop | 2006-10-01 15:59:58 | develop 94a0b485 |
Changeset | * Fix stupid typo in my previous commit causing patrol&fight on builders to be broken (|| instead of &&) * Clean up the ReturnFight patch by ILMTitan, basically I also implemented his uncommitted patch (mantis 0000291) from scratch while I was at it: - Units now keep to their patrol/fight path instead of swarming out over the entire map to e.g. reclaim a bunch of trees. - The return fire command now returns unit to the closest point on their original path instead of their current pos. - Using fight or patrol doesn't result in a long trail of return fight commands anymore, instead there's only one return fight command that's being overwritten. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2331 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/AirCAI.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/MobileCAI.h | [ Diff ] [ File ] | |||
mod - rts/System/myMath.cpp | [ Diff ] [ File ] | |||
mod - rts/System/myMath.h | [ Diff ] [ File ] |