2025-08-06 01:51 CEST

spring: develop 1a6be658 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
tvo tvo develop 2006-10-22 13:35:08 develop 984f5be8
Changeset * Make CWorldObject::pos a SyncedFloat3 & put all places where unsynced projectils
  are created between #ifndef SYNCDEBUG..#endif blocks.
* Syncdebugger now remembers frame numbers too.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2434 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
mod - rts/Sim/Misc/Feature.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/groundmovetype.cpp Diff ] File ]
mod - rts/Sim/Objects/WorldObject.h Diff ] File ]
mod - rts/Sim/Projectiles/BitmapMuzzleFlame.cpp Diff ] File ]
mod - rts/Sim/Projectiles/BitmapMuzzleFlame.h Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/System/Sync/SyncDebugger.cpp Diff ] File ]
mod - rts/System/Sync/SyncDebugger.h Diff ] File ]