2025-08-08 02:01 CEST

spring: develop 645f7ca0 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
trepan trepan develop 2006-10-31 12:16:48 develop 304801ae
Changeset * Re-indented WaitCommandsAI.cpp
* Switched to a networt acknowledgement system for initial wait checks
* Added some keybinding configurability to CMDTYPE_NUMBER
  (ex: "squadwait 10 queued")
* Draw the correct wait icons
* Changed queue build order drawing to use the same system as queue
  command icons (CursorIcons, now a misnomer). This helps when you
  queue several build orders with multiple builders (already reduces
  texture switches, could be made to reduce more GL state changes too)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2508 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/SelectedUnitsAI.cpp Diff ] File ]
mod - rts/Game/UI/CursorIcons.cpp Diff ] File ]
mod - rts/Game/UI/CursorIcons.h Diff ] File ]
mod - rts/Game/UI/GuiHandler.cpp Diff ] File ]
mod - rts/Game/UI/GuiHandler.h Diff ] File ]
mod - rts/Game/UI/MouseCursor.cpp Diff ] File ]
mod - rts/Game/WaitCommandsAI.cpp Diff ] File ]
mod - rts/Game/WaitCommandsAI.h Diff ] File ]
mod - rts/Game/command.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp Diff ] File ]