spring: develop 645f7ca0 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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trepan | trepan | develop | 2006-10-31 12:16:48 | develop 304801ae |
Changeset | * Re-indented WaitCommandsAI.cpp * Switched to a networt acknowledgement system for initial wait checks * Added some keybinding configurability to CMDTYPE_NUMBER (ex: "squadwait 10 queued") * Draw the correct wait icons * Changed queue build order drawing to use the same system as queue command icons (CursorIcons, now a misnomer). This helps when you queue several build orders with multiple builders (already reduces texture switches, could be made to reduce more GL state changes too) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2508 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/SelectedUnitsAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/CursorIcons.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/CursorIcons.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MouseCursor.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/WaitCommandsAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/WaitCommandsAI.h | [ Diff ] [ File ] | |||
mod - rts/Game/command.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/TransportCAI.cpp | [ Diff ] [ File ] |