spring: develop 021fa118 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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trepan | trepan | develop | 2006-11-05 09:54:43 | develop bd6413c9 |
Changeset | * Added minimap control, with two modes (try setting the config variable "MiniMapFullProxy" to 1, the middle button will adjust the viewing position, the selection mechanism will be pretty much the same as in the viewport) * Added minimap cursor rendering (the "MiniMapCursorScale" config variable controls it, if the value is negative, the cursor is drawn at the end of the normal cursor) * Added "MiniMapIcons" config variable to allow disabling custom minimap icons * Added "MiniMapMarker" config variable to allow disabling the "cross-over" cursor * Cleaned up the inverted queueing mouse interface * Renamed the RallyPoint command to GatherWait (and stopped having it send MOVE commands, so that it can also be used with FIGHT commands, etc...) * Changed the "rallydefault" command to the equivalent "gathermode" * Renamed the DeathWatch command to DeathWait (they're all "wait"s now) * Added most of the hooks required for the wait state handling * Sorted the Map and Mod menu listings alphabetically (but with the Random entries at the top) * Made the "aiselect" action accessible to the command line and gui lua * Fixed the stencil flicker due to video expose events * Changed the cursor handling so that they can be assigned backup cursors (ex: FIGHT uses ATTACK as its backup) This change also allows for named cursors to share the same GL textures * Added the following cursors file - cursorbuildbad (for the minimap) - cursorbuildgood (for the minimap) - cursorcentroid - cursorfight - cursordgun * Added some functions to the GUI lua interface to provide more powerful control and display capabilities (still a work in progress, give it a day :) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2542 37977431-3df6-0310-b722-df95706aa16b |
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add - installer/builddata/bitmaps/Anims/cursorbuildbad_0.png | [ Diff ] [ File ] | |||
add - installer/builddata/bitmaps/Anims/cursorbuildgood_0.png | [ Diff ] [ File ] | |||
add - installer/builddata/bitmaps/Anims/cursorcentroid_0.png | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/Group.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/CommandColors.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/CommandColors.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/CursorIcons.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GuiHandler.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/IconLayoutHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/IconLayoutHandler.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MiniMap.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MouseCursor.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MouseCursor.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MouseHandler.h | [ Diff ] [ File ] | |||
mod - rts/Game/WaitCommandsAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/WaitCommandsAI.h | [ Diff ] [ File ] | |||
mod - rts/Game/command.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Main.cpp | [ Diff ] [ File ] |