spring: develop bfca444e | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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trepan | trepan | develop | 2006-11-10 06:39:18 | develop 8ac1987a |
Changeset | * Modified Sound::GetWaveId() to require a full path (still need graceful failures for the LUA PlaySoundFile()) * Merged the CCommandAI and FactoryCAI command cancelling code * Remove trailing SET_MAX_WANTED_SPEED and WAIT commands when cancelling a command (with wait notifications for WaitCommandsAI) * Improved DeathWait queue rendering to show both waiters and targets * Changed NewAttackMode to default to true * Changed XorSelect to default to true * Removed the minimap buttons in dualScreen mode * LUA - Changed DrawScreenItems() to use an actual GL transform for the proper screen scale (also fixed the text justification) - Added PlaySoundFile("filename") - Added DrawState(table[]) - Added DrawTranslate(x, y, z) - Added DrawScale(x, y, z) - Added DrawRotate(r, x, y, z) - Added DrawPushMatrix() - Added DrawPopMatrix() - Added DrawListCreate(func, arg0, arg1, etc...) -> listID - Added DrawListRun(listID) - Renamed DrawMapIcon() to AddMapIcon() - Renamed DrawMapText() to AddMapText() - Renamed DrawMapUnit() to AddMapUnit() *** Note: DrawState() still needs some protection git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2572 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/ctrlpanel.txt | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/IconLayoutHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/WaitCommandsAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/WaitCommandsAI.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/InMapDraw.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/COB/CobFile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/FactoryCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/FactoryCAI.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Platform/Linux/OpenALSound.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Platform/Linux/OpenALSound.h | [ Diff ] [ File ] | |||
mod - rts/System/Platform/Win/DxSound.cpp | [ Diff ] [ File ] |