spring: develop 6bdfd990 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jcnossen | jcnossen | develop | 2006-11-28 01:01:46 | develop a5f05082 |
Changeset | * shadow mapping works on SM3 now. Maps with more than ~7 textures still have zbuffering problems, but otherwise all SM3 problems seem to be fixed. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@2783 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/shaders/terrainFragmentShader.glsl | [ Diff ] [ File ] | |||
mod - game/shaders/terrainVertexShader.glsl | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/terrain/Terrain.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/terrain/TerrainTexture.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/terrain/TerrainTextureGLSL.cpp | [ Diff ] [ File ] | |||
mod - rts/build/vstudio7/rts.vcproj | [ Diff ] [ File ] |