2025-08-23 19:50 CEST

spring: develop b388af5b Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
tvo tvo develop 2006-12-29 23:59:21 develop c090d2ce
Changeset * Merge in resync branch.
  Current state: sync errors are detected as before but a lot faster and
  game is paused on sync error.
  Should compile fine etc.
  Use scons configure synccheck=yes to enable checking for sync / later resync.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3011 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/Game.h Diff ] File ]
mod - rts/Game/GameServer.cpp Diff ] File ]
mod - rts/Game/GameServer.h Diff ] File ]
mod - rts/Game/Team.h Diff ] File ]
mod - rts/Game/UI/InfoConsole.cpp Diff ] File ]
mod - rts/Map/BasicMapDamage.cpp Diff ] File ]
mod - rts/Sim/Misc/Feature.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/AirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/groundmovetype.cpp Diff ] File ]
mod - rts/Sim/Objects/WorldObject.h Diff ] File ]
mod - rts/Sim/Projectiles/ExplosionGenerator.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobInstance.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.h Diff ] File ]
mod - rts/System/LoadSaveInterface.h Diff ] File ]
mod - rts/System/Net.h Diff ] File ]
add - rts/System/Sync/SyncChecker.cpp Diff ] File ]
add - rts/System/Sync/SyncChecker.h Diff ] File ]
mod - rts/System/Sync/SyncDebugger.cpp Diff ] File ]
mod - rts/System/Sync/SyncedFloat3.cpp Diff ] File ]
mod - rts/System/Sync/SyncedFloat3.h Diff ] File ]
mod - rts/System/Sync/SyncedPrimitive.h Diff ] File ]
mod - rts/System/Sync/SyncedPrimitiveIO.h Diff ] File ]
mod - rts/System/creg/TypeDeduction.h Diff ] File ]
mod - rts/System/creg/creg.h Diff ] File ]
mod - rts/build/scons/rts.py Diff ] File ]