2025-08-31 11:17 CEST

spring: develop 2628b944 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
przybyjw przybyjw develop 2007-02-05 02:06:37 develop d103e6c3
Changeset Made units move sideways when they are in range of a target, but can not currently hit the target.
Made units on a return fight return to the position on the original fight closest to their current position (not the closest to the beginning of the return fight).
Made units targeting friendlies attack the ground beneath instead.
Made mobile units under hold position and in a temporary attack order not move away from their patrol route. Previous functionality made no distinction between maneuver and hold position.
Fixed a couple of vstudio7 compile errors.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3392 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/InfoConsole.h Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/AirCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/MobileCAI.h Diff ] File ]
mod - rts/build/vstudio7/rts.vcproj Diff ] File ]