spring: develop 3b32cb2c | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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trepan | trepan | develop | 2007-03-27 01:32:38 | develop 4d30dc7e |
Changeset | * Print a warning instead of crashing if "luaui reload" is sent from LuaUI Spring.SendCommands() (it should be fixed to work, or provide a function. Looks like the pointer stored on the stack in CLuaHandle::RunCallIn() might be part of the problem) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3501 37977431-3df6-0310-b722-df95706aa16b |
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mod - Documentation/cmds.txt | [ Diff ] [ File ] | |||
mod - game/LuaUI/Widgets/unit_factory_guard.lua | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/LuaUI.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp | [ Diff ] [ File ] |