2025-09-01 05:43 CEST

spring: develop 85f8ec51 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
tvo tvo develop 2007-05-17 18:33:10 develop fa0ffb5f
Changeset * Fix rendering of shadows of S3O models with transparency. This is done by
  enabling texture mapping (tex2) with alpha test during the shadow mapping pass,
  so it may have a slight performance impact.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3764 37977431-3df6-0310-b722-df95706aa16b
mod - game/shaders/unit_genshadow.vp Diff ] File ]
mod - rts/Rendering/GL/FBO.cpp Diff ] File ]
mod - rts/Rendering/GL/FBO.h Diff ] File ]
mod - rts/Rendering/GL/IFramebuffer.h Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
mod - rts/Rendering/Textures/TextureHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.h Diff ] File ]
mod - rts/Sim/Misc/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]