spring: develop 85f8ec51 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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tvo | tvo | develop | 2007-05-17 18:33:10 | develop fa0ffb5f |
Changeset | * Fix rendering of shadows of S3O models with transparency. This is done by enabling texture mapping (tex2) with alpha test during the shadow mapping pass, so it may have a slight performance impact. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3764 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/shaders/unit_genshadow.vp | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/FBO.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/FBO.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/IFramebuffer.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Textures/TextureHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitModels/UnitDrawer.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/FeatureHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] |