2025-08-29 21:05 CEST

spring: develop a836286a Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
trepan trepan develop 2007-05-24 03:44:58 develop f98d84c9
Changeset * Added the 'buildBox' color to cmdcolors.txt

* Added the missing 'os' and 'package' libraries to LuaUI

* Modified lua Spring.GetPlayerInfo() and Spring.GetPlayerRoster()
  to return the player ping times in seconds

* Added the lua DrawWorldPreUnit() call-in

* Added lua gl.HasExtension() call-out

* Renamed gl.ListCreate() to gl.CreateList()
* Renamed gl.ListDelete() to gl.DeleteList()
* Renamed gl.ListRun() to gl.CallList()

* Renamed gl.FreeTexture() to gl.DeleteTexture()

* Added lua gl.CreateShader() call-out
* Added lua gl.DeleteShader() call-out
* Added lua gl.UseShader() call-out
* Added lua gl.GetActiveUniforms() call-out
* Added lua gl.GetUniformLocation() call-out
* Added lua gl.Uniform() call-out
* Added lua gl.UniformInt() call-out
* Added lua gl.UniformMatrix() call-out

* Added lua gl.PointSprite() call-out
* Added lua gl.PointParameter() call-out

* Added lua gl.CreateTexture() call-out
* Added lua gl.DeleteTextureFBO() call-out
* Added lua gl.CopyToTexture() call-out
* Added lua gl.RenderToTexture() call-out
* Added lua gl.GenerateMipmap() call-out

* Added lua gl.MultiTexCoord() call-out
* Added lua gl.SecondaryColor() call-out
* Added lua gl.FogCoord() call-out

* Added lua gl.Ortho() call-out
* Added lua gl.Frustum() call-out

* Modified lua gl.Texture() for multi-texturing
* Added the 'l' (linear instead of mipmap) mode to gl.Texture()



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3783 37977431-3df6-0310-b722-df95706aa16b
mod - game/LuaUI/Widgets/gui_eyes.lua Diff ] File ]
mod - game/LuaUI/Widgets/gui_hilight_unit.lua Diff ] File ]
mod - game/LuaUI/Widgets/gui_modeltest.lua Diff ] File ]
mod - game/LuaUI/Widgets/minimap_startbox.lua Diff ] File ]
mod - game/LuaUI/callins.lua Diff ] File ]
mod - game/LuaUI/fonts.lua Diff ] File ]
mod - game/LuaUI/system.lua Diff ] File ]
mod - game/LuaUI/widgets.lua Diff ] File ]
mod - game/cmdcolors.txt Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/SelectedUnits.cpp Diff ] File ]
mod - rts/Game/UI/CommandColors.cpp Diff ] File ]
mod - rts/Game/UI/CommandColors.h Diff ] File ]
mod - rts/Game/UI/KeyAutoBinder.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.h Diff ] File ]
mod - rts/Lua/LuaConstGL.cpp Diff ] File ]
mod - rts/Lua/LuaDisplayLists.h Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
add - rts/Lua/LuaShaders.cpp Diff ] File ]
add - rts/Lua/LuaShaders.h Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaTODO.txt Diff ] File ]
add - rts/Lua/LuaTextures.cpp Diff ] File ]
add - rts/Lua/LuaTextures.h Diff ] File ]
mod - rts/Lua/LuaUnsyncedRead.cpp Diff ] File ]
mod - rts/Rendering/Textures/Bitmap.h Diff ] File ]
mod - rts/Rendering/Textures/NamedTextures.cpp Diff ] File ]
mod - rts/System/Script/LuaBinder.cpp Diff ] File ]