spring: develop 88c59ef0 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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tvo | tvo | develop | 2007-06-26 21:45:18 | develop 92a1fb3a |
Changeset | Patch by imbaczek, closes mantis # 550 all files: - removed trailing whitespace GameHelper.cpp: - fixed raytrace code (apparently GUI raytrace made it into targetting raytrace) LuaWeaponDefs.cpp UnitLoader.cpp - added tags: targetBorder, cylinderTargetting, minIntensity MobileCAI.{cpp,h} - added lastCloseInTry (in ticks) - made units aware of targetBorder BeamLaser.cpp Weapon.h - added minIntensity tag - made cylinderTargetting and targetBorder to increase ray length Weapon.cpp Weapon.h WeaponDefHandler.cpp WeaponDefHandler.h - TryTarget made to respect targetBorder and cylinderTargetting - added tags: * float targetBorder - if nonzero, targetting units will TryTarget at the edge of collision sphere (radius*tag_value, [-1;1]) instead of its centre * float cylinderTargetting - if greater than 0, range will be checked in a cylinder (half height=unitradius*cylinderTargetting) instead of a sphere * float minIntensity - for beamlasers - always hit with some minimum intensity (a damage coeffcient normally dependent on distance). do not confuse with intensity tag, it's completely unrelated. - if weaponType==Melee, then defaults for targetBorder and cylinderTargetting are 1 instead of 0. MeleeWeapon.cpp - added impulseDir git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3861 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/MobileCAI.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/MeleeWeapon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] |