2025-08-29 17:48 CEST

spring: develop b8785617 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
tvo tvo develop 2007-06-28 22:58:59 develop f5ad4ecb
Changeset Patch by quantum, adding two new weapon tags for beamweapons:
* falloffRate: rate at which the beamweapon fades out after it goes past its
  maximum range. 0 is never fade out, 1 is finish fading out exactly at max range,
  the default 0.5 is the previous behaviour.
* lodDistance: minimum camera distance at which the default beamweapon projectile
  is simplified to rectangle. Default: 1000.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3864 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Sim/Projectiles/LaserProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]