spring: develop b8785617 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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tvo | tvo | develop | 2007-06-28 22:58:59 | develop f5ad4ecb |
Changeset | Patch by quantum, adding two new weapon tags for beamweapons: * falloffRate: rate at which the beamweapon fades out after it goes past its maximum range. 0 is never fade out, 1 is finish fading out exactly at max range, the default 0.5 is the previous behaviour. * lodDistance: minimum camera distance at which the default beamweapon projectile is simplified to rectangle. Default: 1000. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3864 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Sim/Projectiles/LaserProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] |