spring: develop 2058822c | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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trepan | trepan | develop | 2007-07-13 04:44:23 | develop 1b404d03 |
Changeset | * Added CUnit::travel and CUnit::travelPeriod (accumulated unit distance and fmodf() control value) * Added Spring.GetUnitTravel() and Spring.SetUnitTravel() lua call-outs * Added the table format for lua material texture specification * Removed hit sphere when drawing individual lua LOD'ed raw units * Added 'shadowDensity' param to Spring.GetSun() * Reset unit lod counts during team changes (was causing segvs) * Inverted the /lodscale values (now '/lodscale 0' disables lod'ing, probably easier to remember) * Fixed an old bug in CLuaUI::GetLuaCmdDescList() (and switched to the cleaner for loop parsing style) * Changed to glPushAttrib()/glPopAttrib() for UnitDrawer.cpp/DrawBins() (the cloaked and reflection passes still are not properly handled) * Changed some table.getn() calls to the lua 5.1 '#' syntax * Added proper handling of engine fps rendering in gui_fps.lua * Removed the comments from gui_hilight_unit.lua, and added unit IDs when META is pressed, and cheating is enabled (silly convenience) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3919 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/Widgets/camera_ctrl.lua | [ Diff ] [ File ] | |||
mod - game/LuaUI/Widgets/gui_fps.lua | [ Diff ] [ File ] | |||
mod - game/LuaUI/Widgets/gui_hilight_unit.lua | [ Diff ] [ File ] | |||
mod - game/LuaUI/Widgets/ico_customicons.lua | [ Diff ] [ File ] | |||
mod - game/LuaUI/actions.lua | [ Diff ] [ File ] | |||
mod - game/LuaUI/loadmodel.lua | [ Diff ] [ File ] | |||
mod - game/LuaUI/selector.lua | [ Diff ] [ File ] | |||
mod - game/LuaUI/widgets.lua | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnitRendering.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] |