2025-08-28 05:28 CEST

spring: develop f2e4e588 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
trepan trepan develop 2007-07-18 05:34:56 develop e3cd8944
Changeset * Added DrawRaw() and DrawRawWithLists() calls to CUnit
  (they render the unit's display lists at the unit's position;
  no more, no less). Some of the widgets count on the fact that
  gl.Unit() does not change state, which it does when rendering
  a building that is being built.

  NOTE: this fixes the xray shader and unit highlight widgets


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3999 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]