spring: develop f2e4e588 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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trepan | trepan | develop | 2007-07-18 05:34:56 | develop e3cd8944 |
Changeset | * Added DrawRaw() and DrawRawWithLists() calls to CUnit (they render the unit's display lists at the unit's position; no more, no less). Some of the widgets count on the fact that gl.Unit() does not change state, which it does when rendering a building that is being built. NOTE: this fixes the xray shader and unit highlight widgets git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@3999 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] |