spring: develop 7b1d0706 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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imbaczek | imbaczek | develop | 2007-08-09 00:12:42 | develop c32b224a |
Changeset | - added heightBoostFactor - a float tag that gives control of cannon height range boost (more than 1 means increased range, 0 means the cannon has fixed range regardless of height difference to target. default is a magic value calculated on weapon init, based on range tag and theoretical max range.) - changed Cannon::GetRange2D so it uses something closer to real-world physics. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4164 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Cannon.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] |