2025-08-28 03:06 CEST

spring: develop 569838ca Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
tvo tvo develop 2007-08-13 23:05:03 develop 2c67cf08
Changeset * Some cleanup in the first 7 (now 8) files of rts/Sim/Misc,
  mostly making stuff private that ought to be private and adding necessary
  accessors and constructors.
* This also fixed a possible bug with load save, DamageArray::numTypes didn't
  seem restored anywhere on load. (made DamageArray a normal member, not static)
* Added DamageArray.cpp so DamageArray implementation doesn't live in
  DamageArrayHandler anymore.
* Enabled treeview in doxygen.



git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4194 37977431-3df6-0310-b722-df95706aa16b
mod - Doxyfile Diff ] File ]
mod - rts/ExternalAI/AICallback.cpp Diff ] File ]
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Misc/AirBaseHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/AirBaseHandler.h Diff ] File ]
mod - rts/Sim/Misc/CategoryHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/CategoryHandler.h Diff ] File ]
add - rts/Sim/Misc/DamageArray.cpp Diff ] File ]
mod - rts/Sim/Misc/DamageArray.h Diff ] File ]
mod - rts/Sim/Misc/DamageArrayHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/DamageArrayHandler.h Diff ] File ]
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/MoveTypes/AirMoveType.cpp Diff ] File ]
mod - rts/Sim/MoveTypes/TAAirMoveType.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/System/LoadSaveHandler.cpp Diff ] File ]