spring: develop c592cb83 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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tvo | tvo | develop | 2007-08-18 16:56:11 | develop c7c339b7 |
Changeset | * Removed VC 7 project files: they are outdated/broken and there is no one who uses VC 7 anymore for Spring and who wants to maintain the project files. * Moved bget to rts/System/Sync because it is a dependency of Syncify. * Added profile_generate=yes/no and profile_use=yes/no switches to scons configure (The effect of these is negligible, for what I know) * Made UnitDef pointers const at most places. * Made WeaponDef pointers const at most places. (This also made IGlobalAI::WeaponFireEvent::def a const pointer, this may cause compile errors in AIs.) * Made CFeatureHandler members private and added the necessary accessors. * Fixed indentation of subclasses of TdfParser. * Made TdfParser members const where possible. * Moved code which checks for firesound and soundhit volumes of -1 from CUnitLoader::LoadWeapon to CWeaponDefHandler. * Moved interceptor weapon specific code from Weapon loading to UnitDef loading because it changes UnitDef::noChaseCategory. * Removed CWeapon::damages (a comment already said it was unused) and change code to use WeaponDef::damages instead. * Changed a hack in CBombDropper that temporarily modified it's weaponDef to a decent solution where CWeapon::AttackUnit and CWeapon::AttackGround are overridden and CWeapon now has a SlowUpdate( bool noAutoTargetOverride ). git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4222 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | |||
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mod - rts/Game/SelectedUnitsAI.cpp | [ Diff ] [ File ] | |||
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mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | |||
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mod - rts/Lua/LuaUnitRendering.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/FeatureHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/BeamLaserProjectile.cpp | [ Diff ] [ File ] | |||
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mod - rts/Sim/Weapons/BeamLaser.cpp | [ Diff ] [ File ] | |||
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mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/bombdropper.cpp | [ Diff ] [ File ] | |||
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mod - rts/System/TdfParser.cpp | [ Diff ] [ File ] | |||
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