spring: develop 339113ae | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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trepan | trepan | develop | 2007-09-09 02:29:01 | develop bca978c9 |
Changeset | * Draw the direct control unit during the reflection pass * Converted MOVEINFO.TDF to a lua file (movedefs.lua) * Renamed armor.lua to armordefs.lua for consistency * Rolled armordefs.lua and movedefs.lua into defs.lua * Added a team parameter to .give: .give [amount] <unitName> [team] @x,y,z * Rewrote the .give parsing to use SimpleParser::Tokenize() (easier to read) * Added .godmode [0|1] -- allows all players (even specs) to control all units * Added a per-soundfile volume control format for unitdefs sounds = { ok = 'oksound', cancel = { 'cancel1', 'cancel2', }, select = { { name = 'selsound1', volume = 2.0 }, { name = 'selsound2', volume = 2.5 }, etc... }, } * Created FeatureDefNames and WeaponDefNames for LuaUI (now that FeatureDefNames is possible because of the preloading of defs) * Added Spring.SetUnitNeutral(unitID, bool) and Spring.GetUnitNeutral(unitID) - neutral units (mainly for gaia and fake features), will not be attacked automatic when the attacker to be has its fireState set to "Fire At Will" - added a hidden fourth fireState level (3) that will shoot at neutrals * Setup the LuaCob, LuaGaia, and LuaRules to use the separated VFS modes when loading their initial source code (SPRING_VFS_MOD and SPRING_VFS_MAP) * Fixed the CobCallback lua stack usage * Converted UnitDef[#].modCategories to lower case git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4334 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/Widgets/unit_immobile_buider.lua | [ Diff ] [ File ] | |||
mod - game/LuaUI/unitdefs.lua | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/gamedata/defs.lua | [ Diff ] [ File ] | |||
add - installer/builddata/springcontent/gamedata/movedefs.lua | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/gamedata/unitdefs.lua | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaCob.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaConstGame.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaFeatureDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaGaia.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/DamageArrayHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/MoveInfo.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/AirCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/MobileCAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDefHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.h | [ Diff ] [ File ] | |||
mod - rts/System/GlobalStuff.cpp | [ Diff ] [ File ] | |||
mod - rts/System/GlobalStuff.h | [ Diff ] [ File ] |