2025-08-22 16:22 CEST

spring: develop 9788f5e0 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
trepan trepan develop 2007-10-07 19:45:22 develop e300026f
Changeset * Fixed the 'fullScreenEdgeMove' logic
* Changed the /specfullview argument to the following:
    0: no special abilities
    1: view-all
    2: select-all
    3: view-all and select-all
* Allowed LuaUI to give orders for spectators when godMode is enabled
* Cleaned up the improved ClearMatrixStack()
* Moved GetUnitPieceList() and GetUnitPieceInfo() from LuaUnitRendering into LuaSyncedRead
* Added unit count protection to Spring.CreateUnit()
* Added LuaUI Spring.GetGatherMode()
* Added LuaUI Spring.GetInvertQueueKey()
* Added Spring.GetViewSizes() to LuaOpenGL
* Added 'extractorRadius' to the LUA Game table
* Added Spring.IsGodModeEnabled() to LuaSyncedRead


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4526 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.cpp Diff ] File ]
mod - rts/Game/UI/LuaUI.h Diff ] File ]
mod - rts/Lua/LuaConstGame.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Lua/LuaOpenGL.h Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.h Diff ] File ]
mod - rts/Lua/LuaUnitRendering.cpp Diff ] File ]
mod - rts/Lua/LuaUnitRendering.h Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Map/BaseGroundDrawer.cpp Diff ] File ]
mod - rts/Map/MetalMap.h Diff ] File ]