spring: develop 35b10b0d | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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tvo | tvo | develop | 2007-10-28 14:27:40 | develop 1ef3541c |
Changeset | * Apply patch by KDR_11k (closes mantis 0000661) It fixes laser texture stretching, refer to the bug for details. This also adds the tag "hardStop" (bool, default 0) which, if used, makes the laser not fade if it doesn't hit before hitting its range limit and instead has the laser stop immediately and contract, as if it had hit something. This looks better with really long lasers, especially those that are longer than their range. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4646 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/LaserProjectile.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] |