spring: develop 368c4884 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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trepan | trepan | develop | 2007-11-10 02:07:50 | develop a791513a |
Changeset | * Made decloakDistance a per-unit property, and made it accessible to synced lua scripts as the third parameter to SetUnitCloak() * Added a check for weapon 'slavedTo' values (content_error) * Remove some cruft from Command.h / Command.cpp * Improved view centering for the Free Camera mode * Added the UnitCmdDone() call-in * Added the UnitCloaked() call-in * Added the UnitDecloaked() call-in * Adedd the MapDrawCmd() call-in (only for LuaUI) * Renamed the following lua call-outs: Spring.GetCustomMapOptions() -> Spring.GetMapOptions() Spring.GetCustomModOptions() -> Spring.GetModOptions() Spring.SetCustomCommandDrawLine() -> Spring.SetCustomCommandDrawData() * Spring.SetCustomCommandDrawData() can now use custom icons for custom commands. * Spring.SetCustomCommandDrawData() can now draw areas * Added the unsynced Spring.GetVisibleUnits([teamID] [,radius] [,useIcons]) call-out * Added Spring.GetModOptions() to the defs.lua interface * Renamed LuaParser::NewTable() to LuaParser::GetTable(), added an overwrite bool * Added mainDirX / mainDirY / mainDirZ to the lua UnitDef.weapons[#] tables * Fixed some bugs in gl.TexEnv / gl.MultiTexEnv / gl.TexGen / gl.MultiTexGen * Added setupdefs.lua from LuaUI into LuaGadgets (still not complete) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4747 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/Widgets/camera_smooth_move.lua | [ Diff ] [ File ] | |||
mod - game/LuaUI/Widgets/dbg_debug.lua | [ Diff ] [ File ] | |||
mod - game/LuaUI/widgets.lua | [ Diff ] [ File ] | |||
add - installer/builddata/springcontent/LuaGadgets/setupdefs.lua | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/gamedata/defs.lua | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/AICallback.h | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/IAICallback.h | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/IGroupAI.h | [ Diff ] [ File ] | |||
mod - rts/Game/Camera/FreeController.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/GameSetup.h | [ Diff ] [ File ] | |||
mod - rts/Game/PreGame.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/CommandColors.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/CommandColors.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/CursorIcons.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/CursorIcons.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GuiHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/LuaUI.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MiniMap.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaCallInHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaCallInHandler.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandle.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandle.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaParser.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaParser.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaShaders.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaShaders.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaTextures.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaTextures.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnitDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnitRendering.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedRead.h | [ Diff ] [ File ] | |||
mod - rts/Map/BaseGroundDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/BasicMapDamage.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/InMapDraw.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/COB/CobInstance.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/BuilderCAI.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/Command.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/Command.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/Builder.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | |||
mod - rts/lib/lua/include/lua.h | [ Diff ] [ File ] | |||
mod - rts/lib/lua/src/lapi.cpp | [ Diff ] [ File ] |