2025-08-08 00:54 CEST

spring: develop 60971186 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
trepan trepan develop 2007-11-13 00:58:01 develop 7b39333c
Changeset * Added the following to modrules.tdf (default values shown):
    [DISTANCE] {
      builderUse2D=0;
    }
    [EXPERIENCE] {
      powerScale=1.0;
      healthScale=0.7;
      reloadScale=0.4;
    }

* Added optional 3D ranging for all builder operations (build, repair, reclaim, etc...)

* Added the ability to set the scale for experience adjustments
* Added the Spring.SetExperienceGrade(number) call-out
  (sets the experience steps that will trigger the UnitExperience() call-in,
   based on the limExperience varible value (exp / (exp + 1)))
* Added the UnitExperience() lua call-in
* Removed the unused CUnit::logExperience variable

* Used the decoyDef ghost building models when appropriate


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4781 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaCallInHandler.cpp Diff ] File ]
mod - rts/Lua/LuaCallInHandler.h Diff ] File ]
mod - rts/Lua/LuaHandle.cpp Diff ] File ]
mod - rts/Lua/LuaHandle.h Diff ] File ]
mod - rts/Lua/LuaHandleSynced.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.h Diff ] File ]
mod - rts/Sim/ModInfo.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobFile.cpp Diff ] File ]
mod - rts/Sim/Units/COB/CobFile.h Diff ] File ]
mod - rts/Sim/Units/CommandAI/BuilderCAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Builder.h Diff ] File ]
mod - rts/Sim/Units/UnitTypes/Building.cpp Diff ] File ]
mod - tools/unitsync/SyncServer.cpp Diff ] File ]