2025-08-03 10:45 CEST

spring: develop 23e41a01 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
KDR_11k KDR_11k develop 2007-12-09 22:00:25 develop 90d7d6cd
Changeset *adds the weapon tag leadLimit that limits the maximum distance a unit will lead a target (default is -1 which means infinite).
*adds the weapon tag leadbonus which is multiplied with the unit's experience and added to the lead limit.
*adds the weapon tag predictBoost (default 0 for non-burnblow, 0.5 for burnblow weapons) which fixes the "this should be turned into a separate tag" comment in Weapon.cpp. No idea what it does but it doesn't break anything.

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4971 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]