spring: develop 23e41a01 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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KDR_11k | KDR_11k | develop | 2007-12-09 22:00:25 | develop 90d7d6cd |
Changeset | *adds the weapon tag leadLimit that limits the maximum distance a unit will lead a target (default is -1 which means infinite). *adds the weapon tag leadbonus which is multiplied with the unit's experience and added to the lead limit. *adds the weapon tag predictBoost (default 0 for non-burnblow, 0.5 for burnblow weapons) which fixes the "this should be turned into a separate tag" comment in Weapon.cpp. No idea what it does but it doesn't break anything. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@4971 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] |