spring: develop f13b3977 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
---|---|---|---|---|
tvo | tvo | develop | 2008-01-01 13:26:59 | develop 8af0d160 |
Changeset | * Attempt to fix jerkiness in animations by reintroducing the smoothing code in CGame that was removed in r4487. For this a Peek function was added to all network layers, to be able to take a look at the network messages already received but not yet processed (ie. msgQueue). * Also reverted part of r5161, the smoothing should take care of this as it did in 0.75b2 (If not we can always revert the reversion). (Did this because I think our resend handling is (and always has) been quite sensitive to congestion, so better not spam too much packets. Additionally, due to the low trigger in Flush() a single user command will almost per definition trigger a network flush anyway, so it shouldn't have a bad effect on experienced lag with giving commands.) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5192 37977431-3df6-0310-b722-df95706aa16b |
|||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Game.h | [ Diff ] [ File ] | |||
mod - rts/Game/GameServer.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Net/Connection.h | [ Diff ] [ File ] | |||
mod - rts/System/Net/LocalConnection.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Net/LocalConnection.h | [ Diff ] [ File ] | |||
mod - rts/System/Net/Net.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Net/Net.h | [ Diff ] [ File ] | |||
mod - rts/System/Net/UDPConnection.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Net/UDPConnection.h | [ Diff ] [ File ] | |||
mod - rts/System/NetProtocol.cpp | [ Diff ] [ File ] | |||
mod - rts/System/NetProtocol.h | [ Diff ] [ File ] |