spring: develop 895cf951 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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trepan | trepan | develop | 2008-01-24 03:36:52 | develop 0ecb738d |
Changeset | * Added the LuaRules MoveCtrlNotify(unitID, unitDefID, unitTeam, data) call-in - currently called with data = 1 if the unit hits the ground and stops) - return true to disable the unit's MoveCtrl * Added the dynamic HeightMapTexture - FLOAT32/LUMINANCE format, NEAREST/NEAREST filtering - can be accessed by lua scripts using '$heightmap' - can be disable by clients with 'HeightMapTex=0' (config parameter) * Reverted the GetPositionLosState() to its original configuration (no air los), (and made it faster) * Added the IsPosInLos() call-out * Added the IsPosInRadar() call-out * Added the IsPosInAirLos() call-out * Fixed the SendToUnsynced() stack check bug * Fixed ScriptMoveType vs. unit pushing * Removed LUA_COMPAT_GETN * Simplified the LuaBitOps code * Fixed it so that units using ScriptMoveType can not be pushed * Fixed lua_checkrawi() (inverted polarity, also fixes FBO MRT) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5371 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/builddata/springcontent/LuaGadgets/callins.lua | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/LuaGadgets/system.lua | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/gamedata/modrules.lua | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Team.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaBitOps.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandleSynced.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHandleSynced.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaHashString.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaRules.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCall.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedMoveCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedMoveCtrl.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCall.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUtils.h | [ Diff ] [ File ] | |||
mod - rts/Map/BasicMapDamage.cpp | [ Diff ] [ File ] | |||
add - rts/Map/HeightMapTexture.cpp | [ Diff ] [ File ] | |||
add - rts/Map/HeightMapTexture.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/FartextureHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/FartextureHandler.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/FeatureHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/FeatureHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/ScriptMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/ScriptMoveType.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/lib/lua/README_SPRING | [ Diff ] [ File ] | |||
mod - rts/lib/lua/include/LuaInclude.h | [ Diff ] [ File ] | |||
mod - rts/lib/lua/include/lauxlib.h | [ Diff ] [ File ] | |||
mod - rts/lib/lua/include/luaconf.h | [ Diff ] [ File ] |