| spring: develop cbb8d8e7 | [ Diff ] [ Back to Repository ] | |||
| Author | Committer | Branch | Timestamp | Parent |
|---|---|---|---|---|
| trepan | trepan | develop | 2008-01-25 09:46:06 | develop 8933083c |
| Changeset | * Replaced gl.OcclusionQuery() with: gl.CreateQuery() -> query gl.DeleteQuery(query) gl.RunQuery(query, function, ...) gl.GetQuery(query) -> number - this setup is much faster as it allows you to run a query, and check on the result later (avoiding the immediate glGet that gl.OcclusionQuery() was using) - the ready test needs a litte work git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5383 37977431-3df6-0310-b722-df95706aa16b |
|||
| mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | |||
| mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | |||
