2025-08-24 12:57 CEST

spring: develop 32fdce71 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
kloot kloot develop 2008-02-12 22:21:00 develop 23a646f6
Changeset custom collision volumes, round 1
  * Lua cannot mess with these (yet)
  * currently only tied to units, the volumes are (at this time)
    exclusively used unit <--> projectile hit detection purposes
  * the bounding volumes do not replace any of the existing uses
    of unit->radius (ray tracing, etc)
  * backward-compatible if the 'collisionVolumeType' tag is not
    provided (volume will be a sphere in such cases)
  * etc ;)


git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5493 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/StartScripts/GlobalAITestScript.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedRead.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.h Diff ] File ]
add - rts/Sim/Misc/CollisionVolume.cpp Diff ] File ]
add - rts/Sim/Misc/CollisionVolume.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDef.h Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitDefHandler.h Diff ] File ]
mod - rts/Sim/Units/UnitLoader.cpp Diff ] File ]
mod - rts/System/Matrix44f.cpp Diff ] File ]
mod - rts/System/Matrix44f.h Diff ] File ]
mod - rts/build/scons/config.py Diff ] File ]