spring: develop 32fdce71 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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kloot | kloot | develop | 2008-02-12 22:21:00 | develop 23a646f6 |
Changeset | custom collision volumes, round 1 * Lua cannot mess with these (yet) * currently only tied to units, the volumes are (at this time) exclusively used unit <--> projectile hit detection purposes * the bounding volumes do not replace any of the existing uses of unit->radius (ray tracing, etc) * backward-compatible if the 'collisionVolumeType' tag is not provided (volume will be a sphere in such cases) * etc ;) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5493 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/StartScripts/GlobalAITestScript.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/myGL.h | [ Diff ] [ File ] | |||
add - rts/Sim/Misc/CollisionVolume.cpp | [ Diff ] [ File ] | |||
add - rts/Sim/Misc/CollisionVolume.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDef.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDefHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitLoader.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Matrix44f.cpp | [ Diff ] [ File ] | |||
mod - rts/System/Matrix44f.h | [ Diff ] [ File ] | |||
mod - rts/build/scons/config.py | [ Diff ] [ File ] |