2025-08-30 12:28 CEST

spring: develop c1abcd1c Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jk jk develop 2008-08-30 16:56:50 develop ba76a0a1
Changeset  * BumpWater: use 16bit depth buffer if atiHack is on
 * BumpWater: an attempt to get shorewaves working with atis

 * Lua's Spring.UnitRendering interface fixes to make it possible to emulate the default 3do/s3o shaders
   * fixed $shadows texture params (you can now use shadow2DProj() in glsl)
   * fixed wrong (!=0) check if uniform locations are set (they begin with 0!)
   * added new uniforms: cameraposloc,shadowloc,shadowparamsloc
   * added new culling tag, so you can enable s3o backface culling w/o using a displaylist
 

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6341 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Lua/LuaMaterial.cpp Diff ] File ]
mod - rts/Lua/LuaMaterial.h Diff ] File ]
mod - rts/Lua/LuaUnitRendering.cpp Diff ] File ]
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/GL/myGL.h Diff ] File ]
mod - rts/Rendering/GroundDecalHandler.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]