spring: develop c1abcd1c | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jk | jk | develop | 2008-08-30 16:56:50 | develop ba76a0a1 |
Changeset | * BumpWater: use 16bit depth buffer if atiHack is on * BumpWater: an attempt to get shorewaves working with atis * Lua's Spring.UnitRendering interface fixes to make it possible to emulate the default 3do/s3o shaders * fixed $shadows texture params (you can now use shadow2DProj() in glsl) * fixed wrong (!=0) check if uniform locations are set (they begin with 0!) * added new uniforms: cameraposloc,shadowloc,shadowparamsloc * added new culling tag, so you can enable s3o backface culling w/o using a displaylist git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6341 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Lua/LuaMaterial.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaMaterial.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnitRendering.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/myGL.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/GroundDecalHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] |