spring: develop ce610ca8 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jk | jk | develop | 2008-09-13 20:20:48 | develop dd723ed1 |
Changeset | * updated BumpWater shaders * use DisplayLists for WaterPlane & BumpWater * only add ".wav" extension for unitdef sounds if it is missing * LUA: added Spring.SetLastMsgPos(x,y,z) (unsyncedctrl) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6415 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/builddata/springcontent/shaders/bumpWaterFS.glsl | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/shaders/bumpWaterVS.glsl | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MiniMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedCtrl.h | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/BFGroundDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/BFGroundDrawer.h | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/BFGroundTextures.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/BFGroundTextures.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitDefHandler.h | [ Diff ] [ File ] |