2025-08-30 20:01 CEST

spring: develop 4298c1d8 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jk jk develop 2008-09-15 03:27:20 develop 6d426946
Changeset * fixed disappearing units with GML=true
* weapondefs: reloadTime is now weapon reloadTime (-> new stockpileTime param)
* cleaned weapondef class:
 * removed the rendertype param (it wasn't used)
 * moved old ota weapontype detection code to weapondefs_post.lua
 * added stockpileTime backward compability to weapondefs_post.lua (->if stockpileTime is not used, then the value in reloadTime is written to stockpileTime and reloadTime is set to 2 seconds (old default))

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6423 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/springcontent/gamedata/weapondefs_post.lua Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Rendering/UnitModels/UnitDrawer.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h Diff ] File ]
mod - rts/Sim/Weapons/Cannon.cpp Diff ] File ]
mod - rts/Sim/Weapons/Weapon.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]
mod - rts/Sim/Weapons/bombdropper.cpp Diff ] File ]