spring: develop 4298c1d8 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jk | jk | develop | 2008-09-15 03:27:20 | develop 6d426946 |
Changeset | * fixed disappearing units with GML=true * weapondefs: reloadTime is now weapon reloadTime (-> new stockpileTime param) * cleaned weapondef class: * removed the rendertype param (it wasn't used) * moved old ota weapontype detection code to weapondefs_post.lua * added stockpileTime backward compability to weapondefs_post.lua (->if stockpileTime is not used, then the value in reloadTime is written to stockpileTime and reloadTime is set to 2 seconds (old default)) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6423 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/builddata/springcontent/gamedata/weapondefs_post.lua | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/WeaponProjectile.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Cannon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/Weapon.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/bombdropper.cpp | [ Diff ] [ File ] |