spring: develop 79e21b0f | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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submarine | submarine | develop | 2008-04-30 22:29:30 | develop f76fd364 |
Changeset | AAI v0.864 - Added some unit specific combat behaviour: Units with high ranged weapons will now try to keep enemies distant (first experimental implementation, needs to be improved in future versions) - Added two new variables to mod config file: FALLBACK_DIST_RATIO 0.9 - units will try keep enemies at this ratio of their maximum weapons' range MIN_FALLBACK_RANGE 500 - units with lower weapons' range will not try fall back at all git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@5813 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/AAI/AAI ReadMe.txt | [ Diff ] [ File ] | |||
mod - AI/Global/AAI/AAI.cpp | [ Diff ] [ File ] | |||
mod - AI/Global/AAI/AAIConfig.cpp | [ Diff ] [ File ] | |||
mod - AI/Global/AAI/AAIConfig.h | [ Diff ] [ File ] | |||
mod - AI/Global/AAI/AAIExecute.cpp | [ Diff ] [ File ] | |||
mod - AI/Global/AAI/AAIExecute.h | [ Diff ] [ File ] | |||
mod - AI/Global/AAI/AAIGroup.cpp | [ Diff ] [ File ] | |||
mod - AI/Global/AAI/AAIMap.cpp | [ Diff ] [ File ] | |||
mod - AI/Global/AAI/AAIMap.h | [ Diff ] [ File ] | |||
mod - AI/Global/AAI/aidef.h | [ Diff ] [ File ] | |||
mod - game/AI/AAI/AAI ReadMe.txt | [ Diff ] [ File ] | |||
mod - game/AI/AAI/cfg/help/example mod.cfg | [ Diff ] [ File ] | |||
add - game/AI/AAI/cfg/mod/BA621.cfg | [ Diff ] [ File ] |