spring: develop 687888fe | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jk | jk | develop | 2008-09-30 12:31:39 | develop ace45e56 |
Changeset | Map * added new mapInfo tag: alwaysRenderWater (bypass min. mapheight check. usefull for map surrounding water) Lua * added cmdTag to AllowCommand & CommandFallback (note the synced argument in AllowCommand was moved!) Features * added smokeTime tag to featuredefs (default 300) * added resurrectable tag to featuredefs: -1 := only if it is the first sibling of the unit's deathfeatures (default), 0 := never, 1 := always Weapons * added gravityAffected weapondef tag and marked the dropped tag as depreciated (it still work, but should be removed in 77b2 or later) * removed the ballistic weapondef tag, it did the same as the dropped tag. (lua does the backward compability again) * removed the following weapondef tags from the engine code and ai code (those were only used for OTA weapontype detection, which is lua's job now): twoPhase,guidance,vlaunch,selfprop Rendering * fixed flares rendering git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6486 37977431-3df6-0310-b722-df95706aa16b |
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mod - AI/Global/KAI-0.2/DamageControl.cpp | [ Diff ] [ File ] | |||
mod - AI/Global/KAI-0.2/UnitTable.cpp | [ Diff ] [ File ] | |||
mod - AI/Global/KAIK-0.13/UnitTable.cpp | [ Diff ] [ File ] | |||
mod - AI/Global/NTai/AI/NTai/Helpers/ubuild.cpp | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/gamedata/weapondefs_post.lua | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaFeatureDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaRules.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaWeaponDefs.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/MapInfo.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/MapInfo.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/AdvWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BasicWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/DynWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/RefractWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Features/FeatureDef.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Features/FeatureHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/FlareProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Weapons/WeaponDefHandler.h | [ Diff ] [ File ] |