2025-08-31 03:22 CEST

spring: develop 687888fe Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jk jk develop 2008-09-30 12:31:39 develop ace45e56
Changeset Map
 * added new mapInfo tag: alwaysRenderWater (bypass min. mapheight check. usefull for map surrounding water)
Lua
 * added cmdTag to AllowCommand & CommandFallback (note the synced argument in AllowCommand was moved!)
Features
 * added smokeTime tag to featuredefs (default 300)
 * added resurrectable tag to featuredefs: -1 := only if it is the first sibling of the unit's deathfeatures (default), 0 := never, 1 := always
Weapons
 * added gravityAffected weapondef tag and marked the dropped tag as depreciated (it still work, but should be removed in 77b2 or later)
 * removed the ballistic weapondef tag, it did the same as the dropped tag. (lua does the backward compability again)
 * removed the following weapondef tags from the engine code and ai code (those were only used for OTA weapontype detection, which is lua's job now): twoPhase,guidance,vlaunch,selfprop
Rendering
 * fixed flares rendering

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6486 37977431-3df6-0310-b722-df95706aa16b
mod - AI/Global/KAI-0.2/DamageControl.cpp Diff ] File ]
mod - AI/Global/KAI-0.2/UnitTable.cpp Diff ] File ]
mod - AI/Global/KAIK-0.13/UnitTable.cpp Diff ] File ]
mod - AI/Global/NTai/AI/NTai/Helpers/ubuild.cpp Diff ] File ]
mod - installer/builddata/springcontent/LuaGadgets/gadgets.lua Diff ] File ]
mod - installer/builddata/springcontent/gamedata/weapondefs_post.lua Diff ] File ]
mod - rts/Lua/LuaFeatureDefs.cpp Diff ] File ]
mod - rts/Lua/LuaRules.cpp Diff ] File ]
mod - rts/Lua/LuaWeaponDefs.cpp Diff ] File ]
mod - rts/Map/MapInfo.cpp Diff ] File ]
mod - rts/Map/MapInfo.h Diff ] File ]
mod - rts/Rendering/Env/AdvWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BasicWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/DynWater.cpp Diff ] File ]
mod - rts/Rendering/Env/RefractWater.cpp Diff ] File ]
mod - rts/Sim/Features/FeatureDef.h Diff ] File ]
mod - rts/Sim/Features/FeatureHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/FlareProjectile.cpp Diff ] File ]
mod - rts/Sim/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.cpp Diff ] File ]
mod - rts/Sim/Weapons/WeaponDefHandler.h Diff ] File ]