spring: develop b580d975 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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kloot | kloot | develop | 2008-07-04 22:28:36 | develop e8372b00 |
Changeset | * make the blocking map N-dimensional (to allow for object stacking, selective blocking, etc) * switch GuiTraceTray() to use the custom volume intersection routines (more accurate for long skinny units) * fix a bug in the ray-cylinder coldet logic git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6103 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/CollisionHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/CollisionHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/CollisionVolume.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/GroundBlockingObjectMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/GroundBlockingObjectMap.h | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/AirMoveType.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/MoveTypes/GroundMoveType.cpp | [ Diff ] [ File ] |