spring: develop 752bd826 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jk | jk | develop | 2008-07-08 23:15:39 | develop 6f795238 |
Changeset | *fixed some displaylists/textures weren't deleted on shutdown *reduce # of PBOs in BFGroundTextures (30->10) *removed some unused variables in BFGroundTextures *use fastmath in BFGroundTextures *updated BumpWater: *it uses now a screen depth copy to blend stuff much smoother *use FBOs for everything (and use CTT as fallback) *fixed BumpWaterRefraction=2 mode (mode 1 uses a screen copy (fast), mode 2 uses an own render pass, so underwater particles are distorted and there isn't a ghost distortion around units above the water) *cleaned up shader *added BumpWaterBlurReflection option *added preview version of shorewaves (still not finished, it seems I am hitting a hardware limit of my 7600GT) *added many new map options *RENAMED some user options / map options! *so there are the following user options (default in brackets): BumpWaterTexSizeReflection = 32,64,128,(256),512,1024,2048 BumpWaterReflection = 0,(1) BumpWaterRefraction = 0:=off, (1):=screencopy, 2:=own rendering pass BumpWaterShoreWaves = (0),1 BumpWaterAnisotropy = (0.0) - 12.0 BumpWaterUseDepthTexture = 0,(1) BumpWaterDepthBits = 16,(24),32 BumpWaterBlurReflection = (0),1 *and the map options (new/changed marked with a *): surfaceColor = (0.75f, 0.8f, 0.85f) surfaceAlpha = 0.55f *diffuseColor = (1.0f, 1.0f, 1.0f) specularColor = groundSunColor *specularPower = 20.0f (RENAMED!!! this was specularFactor before) *specularFactor = 1.0f *ambientFactor = 1.0f *diffuseFactor = 1.0f fresnelMin = 0.2f (0.0<x<=1.0) fresnelMax = 0.7f (<1.0-fresnelMin) fresnelPower = 4.0f *reflectionDistortion = 1.0f *blurBase = 2.0f *blurExponent = 1.5f *perlinStartFreq = 8.0f (those perlin.. influence the wave sizes) *perlinLacunarity = 3.0f *perlinAmplitude = 0.9f (0.0<x<=1.0) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6124 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/builddata/bitmaps/README.txt | [ Diff ] [ File ] | |||
add - installer/builddata/bitmaps/bitmaps/shorewaverand.bmp | [ Diff ] [ File ] | |||
add - installer/builddata/springcontent/shaders/bumpWaterCoastBlurFS.glsl | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/shaders/bumpWaterFS.glsl | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/shaders/bumpWaterVS.glsl | [ Diff ] [ File ] | |||
mod - rts/Game/Camera.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaMaterial.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/MapInfo.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/MapInfo.h | [ Diff ] [ File ] | |||
mod - rts/Map/ReadMap.h | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/BFGroundTextures.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/BFGroundTextures.h | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/SmfReadMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/FBO.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/WeaponProjectiles/StarburstProjectile.cpp | [ Diff ] [ File ] | |||
mod - rts/System/GlobalStuff.h | [ Diff ] [ File ] | |||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] | |||
mod - rts/System/SpringApp.h | [ Diff ] [ File ] |