spring: develop ee1f9554 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jk | jk | develop | 2008-07-09 16:30:50 | develop 030ff144 |
Changeset | *BumpWater shader updates *don't compress particle atlas, it was breaking perlin noise creation *also try always to create the perlin texture and not only if shadows are enabled git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6128 37977431-3df6-0310-b722-df95706aa16b |
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mod - installer/builddata/springcontent/shaders/bumpWaterCoastBlurFS.glsl | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/shaders/bumpWaterFS.glsl | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/shaders/bumpWaterVS.glsl | [ Diff ] [ File ] | |||
mod - rts/Rendering/Textures/TextureAtlas.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] |