2025-08-29 17:48 CEST

spring: develop ee1f9554 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jk jk develop 2008-07-09 16:30:50 develop 030ff144
Changeset *BumpWater shader updates
*don't compress particle atlas, it was breaking perlin noise creation
*also try always to create the perlin texture and not only if shadows are enabled

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6128 37977431-3df6-0310-b722-df95706aa16b
mod - installer/builddata/springcontent/shaders/bumpWaterCoastBlurFS.glsl Diff ] File ]
mod - installer/builddata/springcontent/shaders/bumpWaterFS.glsl Diff ] File ]
mod - installer/builddata/springcontent/shaders/bumpWaterVS.glsl Diff ] File ]
mod - rts/Rendering/Textures/TextureAtlas.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]