spring: develop 60889b68 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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trepan | trepan | develop | 2008-07-16 00:42:48 | develop 9c16d9ae |
Changeset | - lua scripts now get first crack at all mouse events (ex: the MMB used to be sent to the minimap UI element first) - lua scripts now get mouse events while Spring.IsGUIHidden() is true - added the GL evaluator functions to the lua GL interface (note the gl.EvalEnable() and gl.EvalDisable() can only be called in a gl.Eval(func) block). I've only tested the calls required to get the gl.EvalMesh2() functionality working. - changed Spring.AddHeightMap() to return the final height (makes it more like Spring.SetHeightMap(), and it might be useful) - added Spring.IsAboveMiniMap(x, y) -> boolean (convenience function) - started adding isbool(), isstring(), istable(), etc... git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6182 37977431-3df6-0310-b722-df95706aa16b |
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mod - game/LuaUI/Widgets/camera_smooth_move.lua | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/gamedata/unitdefs.lua | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/Group.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/SelectedUnits.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedRead.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUtils.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUtils.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/InMapDraw.cpp | [ Diff ] [ File ] | |||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | |||
mod - rts/System/FileSystem/ArchiveScanner.cpp | [ Diff ] [ File ] |