spring: develop ac5279b9 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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tvo | tvo | develop | 2008-10-25 15:22:04 | develop 7c51ad06 |
Changeset | Added logging subsystem infrastructure. Logsubsystems can be defined using global variable: static CLogSubsystem LOG_BLAH("blah"); And can then be used as first argument to logOutput.Print: logOutput.Print(LOG_BLAH, "blabla"); Each CLogSubsystem can be enabled/disabled independently. The CLogSubsystems link together in linked list, allowing for simple reflection. This is used by logOutput initialization code to enable all CLogSubsystems which occur in the configuration setting "LogSubsystems" or in the environment variable "SPRING_LOG_SUBSYSTEMS". (This all happens automagically for all log subsystems..) The log subsystem name is put before the log message in infolog.txt / stdout. git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@6879 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/ExternalAI/AICallback.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/InfoConsole.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/InfoConsole.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/LuaUI.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaUnsyncedRead.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/terrain/TerrainBase.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/DamageArrayHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/System/EventClient.cpp | [ Diff ] [ File ] | |||
mod - rts/System/EventHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/System/EventHandler.h | [ Diff ] [ File ] | |||
mod - rts/System/LogOutput.cpp | [ Diff ] [ File ] | |||
mod - rts/System/LogOutput.h | [ Diff ] [ File ] | |||
mod - rts/System/Platform/Linux/DataDirLocater.cpp | [ Diff ] [ File ] |