2025-08-27 11:29 CEST

spring: develop 20a5582d Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jk jk develop 2008-12-05 13:42:49 develop 4ff2997c
Changeset 1st cutout of a larger patch:
 * engine side fix for annoying flickering of the grounddetail texture in CA if some LUPS fx were visible (nanolasers,nanoparticles,..)
 * fixed a bug with waterplane on centerrock (the terrain is deeper than the water plane was drawn)
 * made forcestart a real shortcut, so you can unbind it
 * small optimization of the losHandler
 * fixed some compiler warnings in Win/OggStream.cpp

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@7124 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/GameSetupDrawer.cpp Diff ] File ]
mod - rts/Game/UI/GameSetupDrawer.h Diff ] File ]
mod - rts/Game/UI/KeyBindings.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundDrawer.cpp Diff ] File ]
mod - rts/Map/SMF/BFGroundTextures.cpp Diff ] File ]
mod - rts/Rendering/Env/BaseWater.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.cpp Diff ] File ]
mod - rts/Sim/Misc/LosHandler.h Diff ] File ]
mod - rts/Sim/Misc/Wind.cpp Diff ] File ]
mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.cpp Diff ] File ]
mod - rts/Sim/Units/UnitHandler.h Diff ] File ]
mod - rts/System/Platform/Win/OggStream.cpp Diff ] File ]
mod - rts/build/scons/rts.py Diff ] File ]