spring: develop 20a5582d | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jk | jk | develop | 2008-12-05 13:42:49 | develop 4ff2997c |
Changeset | 1st cutout of a larger patch: * engine side fix for annoying flickering of the grounddetail texture in CA if some LUPS fx were visible (nanolasers,nanoparticles,..) * fixed a bug with waterplane on centerrock (the terrain is deeper than the water plane was drawn) * made forcestart a real shortcut, so you can unbind it * small optimization of the losHandler * fixed some compiler warnings in Win/OggStream.cpp git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@7124 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/GameSetupDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/GameSetupDrawer.h | [ Diff ] [ File ] | |||
mod - rts/Game/UI/KeyBindings.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/BFGroundDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/BFGroundTextures.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BaseWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/LosHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/LosHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Misc/Wind.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/Unsynced/SimpleParticleSystem.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitHandler.h | [ Diff ] [ File ] | |||
mod - rts/System/Platform/Win/OggStream.cpp | [ Diff ] [ File ] | |||
mod - rts/build/scons/rts.py | [ Diff ] [ File ] |