2025-08-27 11:29 CEST

spring: develop 195039ac Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
jk jk develop 2008-12-05 13:54:36 develop 20a5582d
Changeset 2nd cutout:
 * redid the whole FBO class:
  * it is now much more flexible
  * it has an AltTab-fix (-> garbled particle atlas), so the content of any texture bind to a fbo won't get lost when alttabbing (fix is windows only :<)
 * use interpolation for the mousewheel (windows only :<)
 * try to make mouse a bit more responsive (again windows only :<)

git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@7125 37977431-3df6-0310-b722-df95706aa16b
mod - rts/Game/UI/MouseHandler.cpp Diff ] File ]
mod - rts/Game/UI/MouseHandler.h Diff ] File ]
mod - rts/Lua/LuaOpenGL.cpp Diff ] File ]
mod - rts/Map/SM3/terrain/TerrainTextureGLSL.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.cpp Diff ] File ]
mod - rts/Rendering/Env/BumpWater.h Diff ] File ]
mod - rts/Rendering/GL/FBO.cpp Diff ] File ]
mod - rts/Rendering/GL/FBO.h Diff ] File ]
rm - rts/Rendering/GL/IFramebuffer.h Diff ] File ]
mod - rts/Rendering/GL/myGL.cpp Diff ] File ]
mod - rts/Rendering/GLContext.h Diff ] File ]
mod - rts/Rendering/ShadowHandler.cpp Diff ] File ]
mod - rts/Rendering/ShadowHandler.h Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.cpp Diff ] File ]
mod - rts/Sim/Projectiles/ProjectileHandler.h Diff ] File ]
mod - rts/System/MouseInput.cpp Diff ] File ]
mod - rts/System/SpringApp.cpp Diff ] File ]