spring: develop 195039ac | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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jk | jk | develop | 2008-12-05 13:54:36 | develop 20a5582d |
Changeset | 2nd cutout: * redid the whole FBO class: * it is now much more flexible * it has an AltTab-fix (-> garbled particle atlas), so the content of any texture bind to a fbo won't get lost when alttabbing (fix is windows only :<) * use interpolation for the mousewheel (windows only :<) * try to make mouse a bit more responsive (again windows only :<) git-svn-id: https://spring.clan-sy.com/svn/spring/trunk@7125 37977431-3df6-0310-b722-df95706aa16b |
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mod - rts/Game/UI/MouseHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/UI/MouseHandler.h | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaOpenGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/SM3/terrain/TerrainTextureGLSL.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/FBO.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/FBO.h | [ Diff ] [ File ] | |||
rm - rts/Rendering/GL/IFramebuffer.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/GL/myGL.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/GLContext.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/ShadowHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/ShadowHandler.h | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/ProjectileHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Projectiles/ProjectileHandler.h | [ Diff ] [ File ] | |||
mod - rts/System/MouseInput.cpp | [ Diff ] [ File ] | |||
mod - rts/System/SpringApp.cpp | [ Diff ] [ File ] |