2025-08-07 19:58 CEST

spring: develop d1d13385 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
Tobi Vollebregt Tobi Vollebregt develop 2009-05-05 20:09:52 develop 10cb2486
Changeset lua: added "aimReady" key to SetUnitWeaponState

also it allows one to give a single state as normal argument now, e.g.
SetUnitWeaponState(unitID, weaponNum, "aimReady", 1)

(saves table creation and iteration)
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]