spring: develop c4129f08 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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hoijui | hoijui | develop | 2009-05-22 17:25:04 | develop 93c31e8d |
Changeset | use Lua AIs name as is in the shortName tag in the start script. + specifying Lua AI by hand in the start script is easier/more straight forward again - when a specified shortName is not a valid Skirmish AI shortName, it is assumed to be a Lua AI -> bad name will result in a "Lua AI X not found message" * generalized unitsync AI handling a bit * made (virtually) more info about Lua AIs available through unitsync |
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mod - rts/Game/GameSetup.cpp | [ Diff ] [ File ] | |||
mod - tools/unitsync/unitsync.cpp | [ Diff ] [ File ] |