2025-08-17 05:47 CEST

spring: develop c4129f08 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
hoijui hoijui develop 2009-05-22 17:25:04 develop 93c31e8d
Changeset use Lua AIs name as is in the shortName tag in the start script.
+ specifying Lua AI by hand in the start script is easier/more straight forward again
- when a specified shortName is not a valid Skirmish AI shortName, it is assumed to be a Lua AI -> bad name will result in a "Lua AI X not found message"
* generalized unitsync AI handling a bit
* made (virtually) more info about Lua AIs available through unitsync
mod - rts/Game/GameSetup.cpp Diff ] File ]
mod - tools/unitsync/unitsync.cpp Diff ] File ]