spring: develop 6147ca7c | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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Tobi Vollebregt | Tobi Vollebregt | develop | 2009-05-09 17:36:36 | develop f2d77ef2 |
Changeset | LuaUnitScript: allocate scriptIndex slots for number of weapons unit has This is instead of allocating slots for max weapons for each unit, which would mean each unit with a CLuaUnitScript would use 1152 bytes more then a unit using COB. Each unit still uses about 224 (assuming 3 weapons on average) more for the per-unit scriptIndex vector. |
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mod - rts/Sim/Units/COB/LuaUnitScript.cpp | [ Diff ] [ File ] |