spring: develop 85da795d | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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-jk- | -jk- | develop | 2009-06-29 02:10:30 | develop 4088f037 |
Changeset | BumpWater (shorewaves improvements): (speed improvement) coastmap texture use now GL_RGB5 instead of GL_RGBA_F16 (saves a lot bandwidth) and update the coastmap via multiple rectangles instead of a single (sometimes map filling) one (visual) also added foam to cliffs, and waves obey now the winddir (added a new map tag "WindSpeed" to scale it) |
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mod - installer/builddata/springcontent/shaders/bumpWaterCoastBlurFS.glsl | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/shaders/bumpWaterFS.glsl | [ Diff ] [ File ] | |||
mod - installer/builddata/springcontent/shaders/bumpWaterVS.glsl | [ Diff ] [ File ] | |||
mod - rts/Map/MapInfo.cpp | [ Diff ] [ File ] | |||
mod - rts/Map/MapInfo.h | [ Diff ] [ File ] | |||
mod - rts/Map/SMF/SmfReadMap.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Env/BumpWater.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/Textures/TextureAtlas.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/Textures/TextureAtlas.h | [ Diff ] [ File ] |