spring: develop a938fa00 |
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Author |
Committer |
Branch |
Timestamp |
Parent |
-jk- |
-jk- |
develop |
2009-07-08 00:42:53 |
develop e7dcf895 |
Changeset |
BumpWater: fix Mantis 0001487, improve wind fx, again massively speed up shorewaves, added an occlusion query to render the reflection pass on demand + removed all CopyToTexture code, so AdvUnitShading,reflective water,etc. don't w/o FBOs now (this was need to make it possible to render them during the DrawWorld pass) |
mod - installer/builddata/bitmaps/README.txt |
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add - installer/builddata/bitmaps/bitmaps/shorewaverand.png |
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mod - installer/builddata/springcontent/shaders/bumpWaterCoastBlurFS.glsl |
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mod - installer/builddata/springcontent/shaders/bumpWaterFS.glsl |
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mod - installer/builddata/springcontent/shaders/bumpWaterVS.glsl |
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mod - rts/Game/Game.cpp |
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mod - rts/Rendering/Env/AdvSky.cpp |
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mod - rts/Rendering/Env/AdvWater.cpp |
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mod - rts/Rendering/Env/AdvWater.h |
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mod - rts/Rendering/Env/BaseWater.h |
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mod - rts/Rendering/Env/BasicSky.cpp |
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mod - rts/Rendering/Env/BumpWater.cpp |
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mod - rts/Rendering/Env/BumpWater.h |
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mod - rts/Rendering/Env/DynWater.cpp |
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mod - rts/Rendering/Env/DynWater.h |
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mod - rts/Rendering/Env/SkyBox.cpp |
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mod - rts/Rendering/ShadowHandler.cpp |
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mod - rts/Rendering/UnitModels/UnitDrawer.cpp |
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mod - rts/Sim/Misc/Wind.cpp |
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mod - rts/System/myMath.cpp |
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mod - rts/System/myMath.h |
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