2025-08-27 13:19 CEST

spring: develop 1f4e39bc Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
Tobi Vollebregt Tobi Vollebregt develop 2009-08-18 22:33:17 develop 87061394
Changeset Slightly better paralyzeDamage handling?

- a unit is stunned if paralyzeDamage > maxHealth (instead of current health)
- fixed bug where a short duration paralyzer weapon could cancel a lot of
  paralyzeDamage of a longer duration paralyzer weapon that hit earlier.
mod - rts/Game/GameHelper.cpp Diff ] File ]
mod - rts/Lua/LuaSyncedCtrl.cpp Diff ] File ]
mod - rts/Sim/Units/CommandAI/CommandAI.cpp Diff ] File ]
mod - rts/Sim/Units/Unit.cpp Diff ] File ]
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp Diff ] File ]