spring: develop 1f4e39bc | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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Tobi Vollebregt | Tobi Vollebregt | develop | 2009-08-18 22:33:17 | develop 87061394 |
Changeset | Slightly better paralyzeDamage handling? - a unit is stunned if paralyzeDamage > maxHealth (instead of current health) - fixed bug where a short duration paralyzer weapon could cancel a lot of paralyzeDamage of a longer duration paralyzer weapon that hit earlier. |
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mod - rts/Game/GameHelper.cpp | [ Diff ] [ File ] | |||
mod - rts/Lua/LuaSyncedCtrl.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/CommandAI/CommandAI.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/Unit.cpp | [ Diff ] [ File ] | |||
mod - rts/Sim/Units/UnitTypes/TransportUnit.cpp | [ Diff ] [ File ] |