2025-08-28 19:43 CEST

spring: develop 3b4516f5 Diff ] Back to Repository ]
Author Committer Branch Timestamp Parent
hoijui hoijui develop 2009-08-06 16:55:07 develop ff707bb1
Changeset AI: store AI Data dynamically
As AIs can now be created and killed during the game time,
AI data assigned to a team have to be stored dynamically,
i.e., they can be changed during game time.
mod - rts/ExternalAI/EngineOutHandler.cpp Diff ] File ]
mod - rts/ExternalAI/EngineOutHandler.h Diff ] File ]
mod - rts/Game/Game.cpp Diff ] File ]
mod - rts/Game/StartScripts/CommanderScript.cpp Diff ] File ]
mod - rts/Game/StartScripts/SkirmishAITestScript.cpp Diff ] File ]