spring: develop 3b4516f5 | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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hoijui | hoijui | develop | 2009-08-06 16:55:07 | develop ff707bb1 |
Changeset | AI: store AI Data dynamically As AIs can now be created and killed during the game time, AI data assigned to a team have to be stored dynamically, i.e., they can be changed during game time. |
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mod - rts/ExternalAI/EngineOutHandler.cpp | [ Diff ] [ File ] | |||
mod - rts/ExternalAI/EngineOutHandler.h | [ Diff ] [ File ] | |||
mod - rts/Game/Game.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/StartScripts/CommanderScript.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/StartScripts/SkirmishAITestScript.cpp | [ Diff ] [ File ] |