spring: develop aca1f71e | [ Diff ] [ Back to Repository ] | |||
Author | Committer | Branch | Timestamp | Parent |
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hoijui | hoijui | develop | 2009-08-23 18:38:19 | develop 9e83a6dc |
Changeset | icon distance: use distance to camera for steep angles When looking at the map from a steep angle (like Overhead camera), use the distance of the camera to the average ground level of the map, to determine whether to draw icons or not. For flat angles, it works as know, with distance to the individual units. Each CameraController can define individually the method it wants to be used, by overriding the following method, which has a default implementation as described above. bool GetUseDistToGroundForIcons() |
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mod - rts/Game/Camera/CameraController.cpp | [ Diff ] [ File ] | |||
mod - rts/Game/Camera/CameraController.h | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitModels/UnitDrawer.cpp | [ Diff ] [ File ] | |||
mod - rts/Rendering/UnitModels/UnitDrawer.h | [ Diff ] [ File ] |