spring: develop f6cbdf32 |
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Author |
Committer |
Branch |
Timestamp |
Parent |
kloot |
kloot |
develop |
2010-03-11 14:45:35 |
develop d801d696 |
Changeset |
* split up the springcontent/shaders/ directory |
add - installer/builddata/springcontent/shaders/GLSL/GrassVertProg.glsl |
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mod - rts/Map/SM3/terrain/TerrainTextureGLSL.cpp |
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mod - rts/Map/SMF/BFGroundDrawer.cpp |
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mod - rts/Rendering/Env/AdvSky.cpp |
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mod - rts/Rendering/Env/AdvTreeDrawer.cpp |
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mod - rts/Rendering/Env/AdvWater.cpp |
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mod - rts/Rendering/Env/BaseSky.cpp |
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mod - rts/Rendering/Env/BaseWater.cpp |
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mod - rts/Rendering/Env/BumpWater.cpp |
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mod - rts/Rendering/Env/DynWater.cpp |
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mod - rts/Rendering/Env/GrassDrawer.cpp |
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mod - rts/Rendering/Env/GrassDrawer.h |
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mod - rts/Rendering/GroundDecalHandler.cpp |
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mod - rts/Rendering/ShadowHandler.cpp |
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mod - rts/Rendering/UnitModels/UnitDrawer.cpp |
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mod - rts/Sim/Projectiles/ProjectileHandler.cpp |
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mod - rts/Sim/Projectiles/ProjectileHandler.h |
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